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Die Gilde 2 Renaissance Mod

Die Gilde 2 Renaissance Mod
  1. Die Gilde 2 Renaissance Mods

Welcome to the The Guild 2: Renaissance forums on Nexus Mods.We keep all discussion for new games to a single forum to make early discussion on the game easy to browse through and find. If the game becomes particularly popular on these forums then we will manually add more forum categories to help split up the various discussion topics a little bit more.But for now, please chat about anything and everything related to The Guild 2: Renaissance in these general discussion forums.Please remember our when you're talking on these forums as we very actively moderate and enforce our rules here!.

Die Gilde 2 Renaissance Mods

This group is for users who have or are interested in installing the Legacy Modpack for The Guild 2 - Renaissance The goal of this modpack is first and foremost to increase MP stability however you will find a great many new features and clever balancing additions as well. From a MP standpoint the community has found Tunngle more stable then Hamachi. If you look to the right you will also. More The Guild 2: Renaissance Trainers. The Guild 2: Renaissance (Money Trainer) GGHZ The Guild 2: Renaissance v4.1 (+12 Trainer) BReWErS. Feb 5, 2016 - Please click on the links below for download, mod features and other useful info. Official Legacy ModPack Links. Legacy ModPack Steam.

RenaissanceDie

Hi guys!The MegaModPack is my heart-project for The Guild 2: Renaissance which I'm working on already for almost 5 years (since may 2012). Alright, so I downloaded this mod, was actually surprised by some nice changes you introduced then I had to uninstall this nightmare after made my usual rogue play with my mercenaries that tax every major road of the map. After about 4 hours of play I discovered the main problem of your mod: you completely sent the rogue profession to oblivion by lowering the xp gained in taverns to almost nothing and by putting a cap of 5000gp by turn when you play dices.

I can understand the logic at the begining of the game but to keep this limit event after the character is a baron is just borderline moronic. By trying to 'correct' some of the exploit that could be used on the bae game you just completely broke a class.+1 vote.

Die Gilde 2 Renaissance Mod